NQ App project
The Anatta Foundation is a non-governmental organisation that focuses on a better connection between people and nature to create more psychological well-being, to get more respect for nature and to work on a ‘sustainable mindset’. We are inspired by ideas from Positive Psychology and various nature-based approaches. In Erasmus+ the foundation enjoys working with young people with a disability and other vulnerable youth groups. The foundation is the lead partner in this Erasmus+ project.
Laura Grassi is an environmental scientist specializing in environmental protection and assessment, participatory environmental monitoring, and citizen science. She has a master’s in Science and Technology for the Environment and the Territory and an MC in Epidemiology. She has been working for Anatta since 2022 as researcher for Erasmus+ projects.
Thomas works as the international project manager for the Anatta Foundation in the Netherlands where he is the coordinator of this EU funded project on Nature Intelligence. He is passionate about environmental and positive psychology and seeks to combine both research fields in his work and studies. For the Anatta Foundation he delivers trainings for professionals on the promotions of wellbeing and people-nature connections. Thomas holds a PhD in social and environmental psychology.
Ali GOKSU has recently worked as project coordinator/manager in many EU funded projects in various sectors (school, adult, higher and vocational education). He has been so far involved in and coordinated many EU projects, PCM (Project Cycle Management) trainings, and workshops. He works as project coordinator/researcher for Anatta Foundation to contribute to this project in terms of academic perspective and administration/coordination. He also holds his Ph.D. degree in the field of second/foreign language education, and is currently working as a Post-Doctoral researcher at Maastricht University in the Netherlands. His research interests include second/foreign language acquisition, self-regulated learning, research and curriculum design.
Since 2004 we promote group nature-based programs addressed to young people. Through experiential learning outdoor activities, we involve them in challenging and adventurous activities in nature during which they are involved at a physical, emotional, sensorial and cognitive level with the aim of increasing awareness about themselves, the others and the context around them. The intention of our programs is to further explore the connection between nature and the inner world of young people, as an important means to discover their nature in the nature. By doing this they strengthen their strengths, gain self-confidence, grow a sense of self-worth and nurture their sensitivity and appreciation towards nature. We are among the founder members of the informal network “International Academy of Experiential Education”, that has been researching on experiential learning as an innovative and holistic methodology for personal and professional. We are also among the founder members of the Adventure Therapy network in Europe, aiming at supporting young people in finding more effective coping mechanisms and discovering and unleashing their potential.
Experiential learning trainer and facilitator with a special focus on reflective practices, Angelica has a passion for nature in all its facets. In Kamaleonte she oversees the International projects and networking. Over the years she has been exploring the topics of inclusive leadership, multiple intelligences, and emotional intelligence. She believes that the group is a resource for learning and that diversity is a value that enriches people and the context in which they live, learn and work. This is why Otto Scharmer’s “Theory U” and Arawana Hayashi’s social presenting theatre are inspirational to her practices.
Francesca Salmeri graduated with a degree and a master’s in Philosophy about Wittgenstein’s studies. Since 2012 she has been working in the field of non-formal education, as a private teacher and as an educational support for young people with learning problems. She has been working for Kamaleonte since 2019 as a trainer, facilitator of group learning processes, and as researcher for Erasmus+ projects.
BECOME. Augmented Life is a psytech company for the innovation of psychological practices in different contexts (clinical, organizational, sports, school, well-being,…) through contemporary technologies such as Virtual Reality and bio/neurosensory. BECOME unites a multidisciplinary Hub composed by a staff of psychologists, medical doctors, psychotherapists, developers, designers, visual and sound artists, neuroscientists, and storytellers. BECOME delivers innovative courses, protocols and digital tools for mental health available to professionals, researchers and end users. BECOME designs immersive digital experiences to amplify psychoeducation, enhance active learning, foster empowerment, facilitate psychological well-being, promote positive change, increase therapeutic efficacy, extend professional interventions and improve the ecological validity of research.
Psychologist specialized in digital mental health topics and positive technology solutions design. He conceived and realized one of the first Virtual Reality experiences dedicated to stress management, he’s trainer and co-author of “Augmented Psychology” and “Augmented Wellbeing” psychological methods. He’s the author of the book “Psychological Guide to the Digital Revolution”.
Art director active in 3D design and creative fields since the early days of computer graphics. His innate desire for innovation leads him to explore the opportunities of Virtual Reality, technology that today allows him to create scenarios with infinite narrative and application possibilities.
C# and Unity videogames junior programmer and sound designer for mobile apps, he’s a video producer and 3D animator with Unreal and After Effects. With bachelor’s degrees in Game Audio Production and in Communication Design, his passions are travels and psychology.
Graduated in computer science, he is an expert in development, data management, infrastructure and cloud. Always passionate about video games, he works mainly with the Unreal Engine platform. He is interested in the research and development of tools and technologies that can support learning and health at 360 degrees.
With a university education in the humanistic field and cult of musical subject, he combines multidisciplinary experiences focusing on study, experimentation and research in sound and perceptive fields applied to digital apps.
Zoe Roversi Giusti
Junior front-end developer, she’s an experienced videomaker and an editor, a technician for live events, and a social media manager. With a Bachelor’s Degree in “History, Anthropology and Religions, her passions are visual anthropology and mutual aid practices.
ONAGEB.SPAIN is a private company composed of experienced trainers, some of them with more than 25 years experienced in adult education teaching as well as development of adult education contents and methodology. Our staff is also experienced in project development/management during the last 16 years. This experience is the basis for the provision of high-quality services such as training evaluation, development of instruments for training analysis, development of innovative concepts for the acquisition of adult education competencies, including development and evaluation of learning modules.
She’s the person within the company who will oversee the development of this project. She has acquired experience in the development and the coordination of European projects and cooperation during her professional experiences as Manager in charge of European Projects in training centre for more than 20 years. She has been in charge of Language and Adult Education Department at Onageb during the last 16 years what gives her an excellent professional background to develop contents and Learning/Teaching methodologies/strategies and great specialization in guidance and counselling services in adult education. She has also great communication competences used to find the most adequate partners in her regional area to develop project in partnerships. She is in charge of project contracts management; assembling of periodical financial accounting reports; procedures of achievement of project book-keeping and related projects documentations; external relations with public and private agencies, international organisations, national and European institutions.
Mario Alquézar Gomez
He’s in charge of technical part of training modules. His expertise is focussed mainly on inclusion, innovative and playful learning, play, creativity, interaction design, learning designs, and digital technology, applied in formal and semi-formal educational settings. In addition, he is experienced in improving and extending the offer of high-quality learning opportunities that are tailored to individual learners’ needs. He works as Youth Worker, preparing training modules and methodology. His main experience is with young people aged 13-19, encouraging them, providing them with support and helping them to achieve their potential.
She works on training/communication strategies, which are been quite significant on VET, Adult and High Education. Her competences, skills and expertise are her greatest tools to the development necessary for the sustainability of ensuring the skills and capability of teaching workforce to deliver programmes of learning that are appropriate to the needs of learner targeted in the project. She supports work on projects, providing information and logistical support, coordination of training courses, seminars, and more events. Preparation and editing of specialized documents and reports. Her skilled diversity helps her to transfer soft skills to Young/ Adult Learners. She oversees monitoring and financial management.
Experience Lab – UCSC
The ExperienceLab team (www.xp-lab.it), coordinated by Prof. Andrea Gaggioli, is a leading lab in the field of human-computer interaction and Positive Technology, an emerging research field that focuses on the design of digital experiences for promoting empowerment and positive personal change. The ExperienceLab is an enthusiastic team of psychologists who are passionate about the study of human experience, at theoretical, methodological and applied level. The research group has pioneered the use of mobile technologies in mental health and has received several national and international grants. ExperienceLab will contribute its expertise on positive psychology, user experience design, and mobile mental health to support the team in designing and evaluating the mobile app.
Andrea Gaggioli, Ph.D., is full professor of general psychology at Università Cattolica del Sacro Cuore in Milan, coordinator of the ExperienceLab (www.xp-lab.it) and Director of the International Specialising Master in User Experience Psychology. His research focus is to understand and measure human experience, using a broad spectrum of methods, instruments, and technologies. Gaggioli has pioneered the area of Positive Technology, an emerging research field in HCI focused on designing digital experiences that improve people’s lives. Dr. Gaggioli has been involved in several projects on VR, AR, artificial intelligence and robotics applications in mental health/ wellbeing, neurorehabilitation, education/training. Dr. Gaggioli has published over 150 articles in peer reviewed journals, including Science and Nature, and served as a keynote at EuroVR, Persuasive Technology, Design & Emotion, Supporting Health by Tech conferences, and several others. His research is regularly featured in international media outlets, including The New York Times, Die Zeit, and Scientific American. Dr. Gaggioli is currently coordinator of the PROMETHEUS project (www.sublimescience.it).
Alice Chirico, Ph.D., is Assistant Professor at the Catholic University of the Sacred Heart of Milan (Italy) where she lectures the course “Psychotechnologies for wellbeing”. She is the Director of ExperienceLab (www.xp-lab.it) and Director of the Research Unit in Psychology of Music at the Catholic University of the Sacred Heart of Milan (Italy). She is an Advanced researcher (from 2015) at the Applied Technology for Neuropsychology lab (Istituto Auxologico Italiano, Milan, Italy). Her research focus concerns complex experiences (e.g., the sublime, awe, flow experience, group creativity) as elicited by art (especially, music), leveraging on digital technologies. Dr. Chirico is Editor and reviewer of several journals with international influence. She has published more than 40 articles in indexed journals on complex emotions, group flow, creativity, and human-machine interaction. Dr. Chirico is a co-PI in the Italian founded grant “Promoting Education of Scientific and Technological Societal Issues Through Sublime (PROMETHEUS)” on the role of awe for promoting inspiration to learn in students at risk of school dropout through the theatrical sublime (www.sublimescience.it). Finally, she published the first Italian book on awe and the sublime.”
Eleonora Diletta Sarcinella
Eleonora Diletta Sarcinella, MSc, is junior researcher at ExperienceLab at Università Cattolica del Sacro Cuore in Milan. Eleonora focuses on the intersection between music, complex emotional experiences – such as sublime, flow and awe – and virtual reality. She is actually involved as JR researcher in the Italian founded grant PROMETHEUS – Promoting Education of STEM disciplines Through Sublime – a project aimed at exploring the potential of the language of theatre to promote the education of science and technology topics in secondary education (www.sublimescience.it).
Nature for People
Bureau Natuurvoormensen (Nature for People) is the research and consultancy agency of Prof. A.E. (Agnes) van den Berg, based in the Netherlands. Van den Berg is an environmental psychologist who specializes in research on healing environments and health benefits of nature. She is a pioneering and leading researcher in her field, with a track record of nearly 30 years. Her research interests encompass fundamental and applied issues related to the causes, mechanisms and health consequences of people-environment interactions. Van den Berg has authored more than 100 peer-refereed and
professional publications on the importance of contact with nature for various groups, including families in deprived neighborhoods, young people with ADHD, and school children. In the past ten years she held a chair in Nature Perception and Health at the University of Groningen in the Netherlands, and currently is the owner of research company Natuand campaigns.
Femke Beute is a researcher and advisor within Environmental Psychology with a specialisation in the beneficial effects of nature and daylight on health and wellbeing. She owns the research consultancy company LightGreen Health, where she works on (applied) research projects, the application of innovative research methodologies and data analysis. She also conducts literature studies and is involved in education in (environmental) psychology.
Agnes Van den Berg
Agnes is a Professor in the Perception and Evaluation of Nature and Landscape at the University of Groningen in The Netherlands. She specializes in research on nature experience and health benefits of nature and is a pioneering and leading researcher in this field. Much of her work focuses on children and youth. Agnes combines her professorship with her own privately owned research company. Through this company she participates in applied projects aimed at the translation of theoretical insights into practical guidelines for planners, policy makers, and designers.